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TFT Cheat Sheet

TFT Cheat Sheet (Set 4 Items) – Champions, Fates & Items

In the article, we will see all the new TFT Cheat Sheet available items and all other combinations that they make when put together.

TFT Cheat Sheet

Below we have provided a 1920×1080 TeamFight Tactics cheat sheet which is best for the seconf monitor, you have to click the F11 key and as you click the button it will enlarge and fill up your entire screen.

TFT Item List (Set 4)

Below you can find all the items and items combination along with the full description (TFT Set 4.5).

B.F Sword Combination

15+ Attact Damage

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+B.F. Sword – Deathblade

This can contribute to a kill grants the holder +20 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 1).

+Chain Vest = Guardian Angel

This can Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and will shed all the negative effects.

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+Giant’s Belt = Zeke’s Herald

When the combat will begins, the wearer and all allies within 1 hexes in the same row gain +35% Attack Speed for the rest of combat.

+Needlessly Large Rod = Hextech Gunblade

The holder’s spells will heal them for 33% of the damage done. Excess healing fuels a shield that will protect the holder against up to 400 damage.

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+Negatron Cloak = Bloodthirster

Basic Attacks will heal the holder for the 40% of the damage done.

+Recurve Bow = Giant Slayer

The holder’s spells and basic attacks will do the 10% of bonus damage. If your target has more than 1750 maximum Health, the bonus will increase to 90%.

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+Spatula = Sword of the Divine

Wearer & Blademaster is quite same.

+Sparring Gloves = Infinity Edge

The holder will gain the 100% of critical strike chance.

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+Tear of the Goddess = Spear of Shojin

The holder’s basic attacks will restore 5 Mana on-hit.

Chain Vest Combination

25+ Armour

+B.F Sword = Guardian Angel

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This will prevent the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

+Chain Vest = Bramble Vest

Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 magic damage to all the nearby enemies.

+Giant’s Belt = Sunfire Cape

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When the combat will start, in every 3 seconds thereafter, a random enemy within 2 hexes will burned for 20% of their maximum health for over 6 seconds. And any healing they will receive is reduced by 50%.

+Needlessly Large Rod = Locket of the Iron Solari

When the combat will begin, the wearer and all the allies within 2 hexes in the same row gain a shield that blocks 250/300/375 damage for almost 8 seconds.

+Tear of the Goddess = Frozen Heart

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Reduce the Attack Speed of your nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first will increase the radius of this effect.

+Negatron Cloak = Gargoyle Stoneplate

The holder will gain the 15 Armors and 15 Magic Resist for each of the enemy targeting them.

+Spatula = Vanguard’s Cuirass

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The holder will gain the Vanguard trait.

+Recurve Bow = Titan’s Resolve

When the wearer will take damage or inflicts the critical hit, they gain a 1% of stacking damage bonus. Stacks up to 25 times, at which point the wearer gains the 25 Armors and Magic Resistance, and increases in size.

+Sparring Gloves = Shroud of Stillness

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When the combat will begins, shoots a beam straight ahead that will delay the affected enemies’ first spellcast, and increase their max Mana by 33% until they cast.

Needlessly Large Rod Combination

+ 15 Percent Spell Damage

+Tear of the Goddess = Luden’s Echo

When the holder casts their spell, then first target dealt magic damage and up to 3 nearby enemies will dealt an additional 180 magic damage.

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+B.F Sword = Hextech Gunblade

The holder’s spells will heal them for 33% of the damage done. Excess healing fuels a shield that will protect the holder against up to 400 damage.

+Spatula = Mantle of Dusk

 The holder will gain the Dusk trait.

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+Chain Vest = Locket of the Iron Solari

When the combat will begin, the wearer and all the allies within 2 hexes in the same row gain a shield that blocks 250/300/375 damage for up to 8 seconds.

+Sparring Gloves = Jeweled Gauntlet

The holder’s spells can inflict the critical hits. And gain 50% of Critical Strike Damage.

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+Giant’s Belt = Morellonomicon

When the holder deals damage with their spell, they simply burn the target, dealing 25% of your target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

+Negatron Cloak = Ionic Spark

Your enemies within 3 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they will zapped taking magic damage equal to 225% of their maximum Mana.

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+Needlessly Large Rod = Rabadon’s Deathcap

This holder gains 40 additional Spell Power.

+Sparring Gloves = Jeweled Gauntlet

 The holder’s spells can inflict a critical hits. And gain 50% of Critical Strike Damage.

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Giant’s Belt Combinations

200+ Health

+Tear of the Goddess = Redemption

When the wearer dies, allies gets healed for 700 Health.

+Sparring Gloves = Trap Claw

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Blocks your first enemy spell that hits the wearer, and stuns the spell’s caster for about 4 seconds.

+Negatron Cloak = Zephyr

When the combat will begin, the wearer summons a whirlwind on the opposite side of the arena which removes the closest enemy from combat for 5 seconds.

+Giant’s Belt = Warmog’s Armor

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You will get 1000 bonus Health (including components).

+B.F Sword = Zeke’s Herald

When the combat will begin, the wearer and all the allies within 1 hexes in the same row will gain +35% Attack Speed for the rest of the combat.

+Spatula = Warlord’s Banner

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The holder will gain the Warlord trait.

+Recurve Bow = Zz’Rot Portal

When wearer dies, a Construct with 1500/2250/3000 Health arises to continue the previous fight.

+Negatron Cloak = Zephyr

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When the combat will begin, the wearer summons a whirlwind on the opposite side of the arena that will remove the closest enemy from combat for 5 seconds.

+Needlessly Large Rod = Morellonomicon

When the holder deals with the damage with their spell, they burn their target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reduce healing by 50% of the duration of the burn.

+Chain Vest = Sunfire Cape

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When the combat begins, after every 3 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health over 6 seconds. And any healing they receive will reduced by 50%.

Recurve Bow Combinations

15+ Attack Speed

+Tear of the Goddess = Statikk Shiv

Every third Basic Attack of the wearer deals 80 magic damage to 3/4/5 enemies, and 80 true damages if they are shielded or crowd-controlled.

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+Sparring Gloves = Last Whisper

When the wearer inflicts the critical hit, the target’s Armor is reduced by the 75% for 3 seconds. And the effect does not stack.

+Negatron Cloak = Runaan’s Hurricane

The basic Attacks fire a bolt at another enemy, dealing 75% of the wearer’s Attack Damage and applying on-hit effects. And these bolts can critically strike.

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+Recurve Bow = Rapidfire Cannon

The holder gains 200% of Attack Range, and their Basic Attacks can’t be miss.

+Spatula = Duelist’s Zeal

The holder will gain the Duelist trait.

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+Giant’s Belt = Zz’Rot Portal

When the wearer dies, a Construct with 1500/2250/3000 Health arises to continue the previous fight.

+B.F. Sword = Giant Slayer

The holder’s spells and basic attacks will do 10% bonus damage. And if the target has more than 1750 maximum Health, the bonus increases to 90%.

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+Needlessly Large Rod = Guinsoo’s Rageblade

Basic Attacks will grant +6% bonus Attack Speed and for the rest of the combat. This effect will stack any number of times.

+Chain Vest = Titan’s Resolve

When the wearer takes the damage or inflicts a critical hit, they gain a 1% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armors and Magic Resistance, and increases in size.

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